Cyber Pokemon movesVirus
Effect: Inflicts the foe with a virus, which saps health (1/10) from them every turn and gives it to the user.
Effect: Increases either the user's attack or special attack by one level, depending on the weakest defense stat of the opposing Pokemon.
Effect: Sabotages the foe's system, inflicting damage. May decrease the evasion of the opposing Pokemon (10%).
Effect: The user punches the opponent with viral energy. May poison the foe (35%)
Effect: Creates a barrier made from cybernetic energy. Prevents the user from getting a status condition (lasts 5 turns)
Effect: The user infuses their fist with cybernetic energy and attacks. This attack will destroy any barriers set by the foe (EG: Toxic Spikes, Stealth Rocks...)